Angelo van der Mark

Generalist Programmer


Hello there! I am Angelo van der Mark, and I am a graduate from Creative Media & Game Technologies at the Breda University of Applied Sciences (formerly NHTV).

I have focused on physics and engine programming in the past, but also have experience in other areas in game development. I am looking to expand my skillset to become an all-round developer!


Learn more about me

Check out some of the projects I've worked on:

Exodus Burned

Type Internship
Time span 20 weeks (2019-2020)
Team size 12
Tech used Unity, VR

Show More

Web-Marbles

Type Personal project
Time span 18 weeks (2019-current)
Team size 2
Tech used JavaScript, Node.js, HTML/CSS

Show More

Project Sulphur

Type Student project
Time span 32 weeks (2017-2018)
Team size 15
Tech used Custom engine, PS4, Bullet

Show More

Relic Robbers

Type Student project
Time span 7 days (2013)
Team size 9
Tech used Horde3D, custom physics

Show More

Physics Engine

Type Personal project
Time span 8 weeks (2013)
Team size Solo
Tech used SDL, OpenGL

Coming Soon

GPU Path Tracer

Type Student project
Time span 8 weeks (2013)
Team size Solo
Tech used OpenGL, CUDA

Show More

Sugar Rush

Type Student project
Time span 14 days (2012)
Team size 12
Tech used UDK, UnrealScript

Show More

Micro Machines

Type Student project
Time span 1 week (2011)
Team size Solo
Tech used Custom engine

Coming Soon

Angelo van der Mark

Generalist programmer

Contact me: angelo.vd.mark@gmail.com

Resume LinkedIn GitHub

About me

Born and currently living in the Netherlands, I've learned to love video games at an early age. I was captivated by the freedom and creativity in the medium, and fascinated by how it all worked. But to actually know how to make a game, that felt like a far-away dream for the just-out-of-elementary-school me.

Until one day, I read how to program on my calculator. A few excruciating days and mind-altering experiences later, I programmed hangman. And the rest is history.

Aside from programming, I also enjoy other creative media! I'm an avid music-listener and occasional piano player. Every so often I make things up and write them down, preferably in collaboration with friends. One day, I will do a little bit of everything.

My skills

Languages Tools Engines 'n APIs
C++ Visual Studio Unity
C# Git Unreal Engine 4
C Jira PhysX
JavaScript Perforce Bullet
Cg CMake OpenGL
HTML / CSS Microsoft Office Horde3D
Clip Studio Paint Vulkan

I see myself as a team player with an eye for detail. I am keen to learn and take feedback to heart. In the future I aim to improve my programming and personal skills further, in order to be a valuable and flexible asset to any team.