Angelo van der Mark
Generalist Programmer
Hello there! I am Angelo van der Mark, and I am a graduate from Creative Media & Game Technologies at the Breda University of Applied Sciences (formerly NHTV).
I have focused on physics and engine programming in the past, but also have experience in other areas in game development. I am looking to expand my skillset to become an all-round developer!
Learn more about me
Check out some of the projects I've worked on:
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Exodus Burned
Type | Internship |
Time span | 20 weeks (2019-2020) |
Team size | 12 |
Tech used | Unity, VR |
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Web-Marbles
Type | Personal project |
Time span | 18 weeks (2019-current) |
Team size | 2 |
Tech used | JavaScript, Node.js, HTML/CSS |
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Project Sulphur
Type | Student project |
Time span | 32 weeks (2017-2018) |
Team size | 15 |
Tech used | Custom engine, PS4, Bullet |
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Relic Robbers
Type | Student project |
Time span | 7 days (2013) |
Team size | 9 |
Tech used | Horde3D, custom physics |
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Physics Engine
Type | Personal project |
Time span | 8 weeks (2013) |
Team size | Solo |
Tech used | SDL, OpenGL |
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GPU Path Tracer
Type | Student project |
Time span | 8 weeks (2013) |
Team size | Solo |
Tech used | OpenGL, CUDA |
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Sugar Rush
Type | Student project |
Time span | 14 days (2012) |
Team size | 12 |
Tech used | UDK, UnrealScript |
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Micro Machines
Type | Student project |
Time span | 1 week (2011) |
Team size | Solo |
Tech used | Custom engine |
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Angelo van der Mark
Generalist programmer
Contact me: angelo.vd.mark@gmail.com
Resume LinkedIn GitHubAbout me
Born and currently living in the Netherlands, I've learned to love video games at an early age. I was captivated by the freedom and creativity in the medium, and fascinated by how it all worked. But to actually know how to make a game, that felt like a far-away dream for the just-out-of-elementary-school me.
Until one day, I read how to program on my calculator. A few excruciating days and mind-altering experiences later, I programmed hangman. And the rest is history.
Aside from programming, I also enjoy other creative media! I'm an avid music-listener and occasional piano player. Every so often I make things up and write them down, preferably in collaboration with friends. One day, I will do a little bit of everything.
My skills
Languages | Tools | Engines 'n APIs |
---|---|---|
C++ | Visual Studio | Unity |
C# | Git | Unreal Engine 4 |
C | Jira | PhysX |
JavaScript | Perforce | Bullet |
Cg | CMake | OpenGL |
HTML / CSS | Microsoft Office | Horde3D |
Clip Studio Paint | Vulkan |
I see myself as a team player with an eye for detail. I am keen to learn and take feedback to heart. In the future I aim to improve my programming and personal skills further, in order to be a valuable and flexible asset to any team.